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I am looking forward to start work on a scenario with Soviet 23rd army crossing the River Vuoksi at Karelian Isthmus in 1944.

Amphibious vehicles to some extent, boats, rafts, pontoon bridges all played a part.

I would like to have a look at some existing scenarios as how these have been implemented there.

Any thoughts of scenarios I should have a closer look at?

Any major annoyances I shoud avoid? Things that you've seen and really liked?

cheers
the dornet bridgehead by Don Fox
crossing the leopold canal by huib versloot
and a pivotal day for the 82nd also by Huib versloot

are the ones from westfront that have rivercrossings that I know

regards
Remko
Thanks Remko, I will have a look at them!

Anyone else? Scenarios, do's, don'ts?
I normally only use leaders at Bn level and above. I find in playing big scens,it helps to rename the Commander to denote his Unit/Formation eg 3rd Battalion King's Royal Rifle Corps becomes CO 3rd KRRC, 2nd Battalion 4th Panzer Regt becomes CO 2/4th Pz Regt. Don't make them too long or they won't appear in full.

Big DON'T. When in the SCEN Editor Don't put in lots of trenches, blocks, objectives, troops, tanks etc, and then decide you want to change the map by using the shift facility.

Thanks, good advice no doubt!

Any particulars regarding river crossings that made a certain scenario great fun, or the opposite?

Anyways, the two scenarios by Huib should give me a good idea about larger scale crossings.

The Russians had a couple of amphibious models of tanks, they had lend-leased DUKWs, pontoon ferries, ... This should be good fun.

I will need to familiarize myself with Engineers and Bridging Engineers as well. As I've understood they can work only on a hex side stream, not on a wide waterway one or more hexes wide?
"I will need to familiarize myself with Engineers and Bridging Engineers as well. As I've understood they can work only on a hex side stream, not on a wide waterway one or more hexes wide?"
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Yes, one hex. They can work on one hex river too.
Are you sure of that, Jack? My reading of 5.18 only talks about building hexside bridges; nothing I can see about full hex or wider.

Mind you,I'm older than most people here Violin
:rolleyes: Rod, you are correct. I misunderstood his quote. Hex side is correct answer.
Back to these rivers and bridges with a bunch of new questions...

- What is the fundamental difference between a heavy full hex bridge or a heavy full hex pontoon bridge?

- How heavy must a pontoon bridge be to allow for medium tanks, is there a way to create them so that heavy tanks cannot cross (IS-2s, ISU-152s), but the said medium tanks e.g. T-34 SU-76 let alone T-70 can do so?

- Can either one (full hex bridge, remember) be damaged , or are they basically the same, just visually different?

(I have learned about putting a deep river with a hex side bridge to both hex sides, these can be damaged in a normal manner, this is not what I mean. I am asking about the full hex bridge itself.)

For historical reasons I will need both real bridges and pontoon bridges, but is there a difference how they should be used during the scenario?
- What is the fundamental difference between a heavy full hex bridge or a heavy full hex pontoon bridge?

In game, none. Pontoon bridge is made in the scn file.

- How heavy must a pontoon bridge be to allow for medium tanks, is there a way to create them so that heavy tanks cannot cross (IS-2s, ISU-152s), but the said medium tanks e.g. T-34 SU-76 let alone T-70 can do so?

Dunno, never tested that. Should not be too difficult in a simple test setup.

- Can either one (full hex bridge, remember) be damaged , or are they basically the same, just visually different?

Both can be damaged, but NOT during the game.

For historical reasons I will need both real bridges and pontoon bridges, but is there a difference how they should be used during the scenario?

No difference except that a pontoon bridge may be not directly connected to a road.
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