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If you travel when possible by roads is there less of a chance of immobilization? Just wondering if I should make the effort to use roads because that is a factor.. If it is not a factor than I would obviously like to take the quickest route to a destination..

Also, if you go one hex at a time, does that decrease the chance as well?
Road movement reduces the chance of immobility. I dont think one hex movement has a reducing effect. You should be careful about using offroads in muddy or snowy scenarios.

(09-01-2010, 09:43 PM)cmurphy625 Wrote: [ -> ]If you travel when possible by roads is there less of a chance of immobilization? Just wondering if I should make the effort to use roads because that is a factor.. If it is not a factor than I would obviously like to take the quickest route to a destination..

Also, if you go one hex at a time, does that decrease the chance as well?
Well that explains my T-34 becoming immobilized in the first turn in the snow.. guess I'll try and use the roads for the remainder of the scenario...

thanks!
(09-02-2010, 06:14 AM)cmurphy625 Wrote: [ -> ]Well that explains my T-34 becoming immobilized in the first turn in the snow.. guess I'll try and use the roads for the remainder of the scenario...

thanks!

Indeed.

If you go one hex at a time, what you do benefit from is the knowledge that the AI won't take you into terrain that you could become immobile.

At some point I'm sure we've all simply dragged the cursor to our destination hex, only to find out that the computer takes your vehicle into a hex that might immobilize it, simply because it is trying to optimize the movement points.

Always best to move slower in mixed terrain, just in case.
Another thing to watch for, if you have multiple vehicles in a hex, moving them all at once, and keeping them in the same hex can drastically reduce your movement points. Move them one vehicle at a time, and keeping them in seperate hexes is what I try to remember.
But I though you can only move one hex at a time.
When was clicking the destination hex implemented?
(09-02-2010, 10:24 PM)jomni Wrote: [ -> ]But I though you can only move one hex at a time.
When was clicking the destination hex implemented?

You've always been able to move multiple hexes at a shot. Left click on your unit, then drag the cursor to your destination hex and the AI will choose the path that takes you there. I always do this in conjunction with the 'reachable' hexes highlighted.
(09-02-2010, 06:37 AM)TheBigRedOne Wrote: [ -> ]
(09-02-2010, 06:14 AM)cmurphy625 Wrote: [ -> ]Well that explains my T-34 becoming immobilized in the first turn in the snow.. guess I'll try and use the roads for the remainder of the scenario...

thanks!

Indeed.

If you go one hex at a time, what you do benefit from is the knowledge that the AI won't take you into terrain that you could become immobile.

At some point I'm sure we've all simply dragged the cursor to our destination hex, only to find out that the computer takes your vehicle into a hex that might immobilize it, simply because it is trying to optimize the movement points.

Always best to move slower in mixed terrain, just in case.

A little off topic but this is also true with the Panzer Campaigns series. I find that dragging the cursor for short distances helps with this issue.
(09-02-2010, 06:37 AM)TheBigRedOne Wrote: [ -> ]
(09-02-2010, 06:14 AM)cmurphy625 Wrote: [ -> ]Well that explains my T-34 becoming immobilized in the first turn in the snow.. guess I'll try and use the roads for the remainder of the scenario...

thanks!

Indeed.

If you go one hex at a time, what you do benefit from is the knowledge that the AI won't take you into terrain that you could become immobile.

At some point I'm sure we've all simply dragged the cursor to our destination hex, only to find out that the computer takes your vehicle into a hex that might immobilize it, simply because it is trying to optimize the movement points.

Always best to move slower in mixed terrain, just in case.

A little off topic but this is also true with the Panzer Campaigns series. I find that dragging the cursor for short distances helps with this issue.
Post removed...so as not to confuse anyone...(posted to wrong forum...doh!)
(09-03-2010, 03:46 AM)gabeeg Wrote: [ -> ]Another way to limit immobilization is move slowly. I have found if I go up to a stream for example and move up to the hex in front of the stream hex in one turn and the next turn cross the stream I am much more successful than when moving fast i.e. crossing the stream starting out 10+ hexes away.

It's an interesting idea, but I'm not sure if that's actually true. May be more coincidence than anything, but if it works for you, keep on doing it!
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