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Hi,

Digging in has changed a little from pzc so a few questions just to make sure I understand the nuances.

I see that the nominal digging in rate in the pdt is 1%.

- an infantry company digs in at 1%
- an infantry battalion digs in at 3%
- an engineer company digs in at 3%
- an engineer battalion digs in at 9%

a unit stacked with engineers digs in at double rate so:
- an infantry company stacked with any sized engineer digs in at 2%
- an infantry battalion digs in at 6%

Looks like the sweet spot is to split up the engineers among the infantry in company sized units to help dig.

Fury
(07-01-2010, 08:07 AM)Sgt Fury Wrote: [ -> ]Looks like the sweet spot is to split up the engineers among the infantry in company sized units to help dig.

And here I thought they all used the same size shovel.....;)


Interesting comparison.
Dog Soldier
I am just wondering how I am gonna get those trenches all the way across France at 3% a turn :}
That should take until F15 comes out. Big Grin

In the meantime, enjoy the breeze of machine gun bullets and concussion waves from artillery.

Your troops will be spending enough time below ground one way or another...

Dog Soldier
What do these % numbers mean? Is that per 100 men? jonny:conf:
(07-02-2010, 07:40 AM)jonnymacbrown Wrote: [ -> ]What do these % numbers mean? Is that per 100 men? jonny:conf:
The % numbers indicate the % chance that the unit in question will create a new IP or improve an existing IP to a TRENCH or improve a vacate ip or trench back to full value IP/TRENCH.
So a 1000 man infantry battalion digs in at the same rate as any other battalion, even half the size, and that is 3% or 3 chances out of 100 die rolls every turn? jonny :conf:
Yes it is the unit that is important in determining digging in success, not the sheer amount of men.

In the early part of WW1 neither side encouraged their troops to dig in as the war was supposed to be about movement, the most that was attempted normally was a "scrape" in the ground giving very basic protection or in game terms an IP.

Trench's were also just shallow narrow in nature also only giving basic protection.

[Image: 237389b394WW1%20Trench.JPG]

So digging in is difficult in F14, where IP's and TRENCH's exist you should really value them and if you do try to dig in expect to only achieve an IP unless you spend a lot of time in the same hex, trench's as we imagine them where built from 1915 on.

From the notes......
"The trenches that were dug in 1914 were extremely primitive. These early field works were simply nice straight and narrow ditches that were rarely continuous and barely capable of covering a standing man. There were no traverses, were severely overcrowded, and were extremely vulnerable to artillery fire. Many of these early trenches were the graves of many soldiers as nearby exploding artillery fire collapsed the walls and buried the men alive as they knelt for protection. For this reason, trenches in France '14 do not have the high defensive ratings as they in no way represent the more elaborate trenches constructed out of experience in the later years of the war.

Improved hexes represent the piling of debris, man made or natural, to create a more defensible position. It also represents a hastily dug scrape in the ground or the simple act of creating a concealed position. An alternate term for these positions might be "breast works".
Given the low entrenching value, it is the designer's intent to mainly allow improved positions to be built, with it taking a lengthy amount of time to construct a primitive trench. Engineers will be vital in order to speed up the process and make it more likely to successfully construct fighting positions.

This decision is primarily due to the lack of training, doctrine or entrenching equipment that resided in the line units of 1914. This would of course change drastically in the following years."
Thanks for the info. That summed it up! jonny :rolleyes:
(07-02-2010, 08:45 AM)jonnymacbrown Wrote: [ -> ]So a 1000 man infantry battalion digs in at the same rate as any other battalion, even half the size, and that is 3% or 3 chances out of 100 die rolls every turn? jonny :conf:

But I think there is a modifier based on quality or fatigue?
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