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Full Version: LOS in PzC / MC
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When on flat terrain the LOS distance is the same as on the high ground. Was there any discussion at TC3 about this aspect to make holding the high ground an advantage?

I know there can be blind spots when looking down from a higher elevation due to forest or village hexes to example. If the ground open, should there be an extension of LOS by say one hex when the elevation difference between the hex occupied and the target hexes one hex beyond current LOS is greater than 20 meters? I think the PzC / MC game system uses a 20 meter change to define a gentle slope.

Standing on an escarpment in the desert should garner a little better view than when one is "out in the flat" I would think. Yet these are treated the same.

Dog Soldier
I'm not the first to bring up this issue, but was there any discussion about victory points per game turn for geographic objectives instead of just awarding points at the end of the scenario?
I guess I missed the Post BEFORE Tillercon where folks were asking for this to be raised.

Glenn