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The players have not agreed beforehands about any ROEs.

As a result, there are no ROEs in play they should adhere with, explicit or implicit.

The only rules to follow would then be the Blitz rules: https://www.theblitz.club/rules_of_engagement/

EDIT: I tried to be more informative regarding the two voting options:

"Yes".
- Unless otherwise agreed, literally "anything goes", as long as the Blitz rules are followed.
- Voting "Yes" means that each and all ROEs apart from Blitz ROE need to be explicitly agreed beforehand, what ever they are.

"No".
- At least some ROEs are always in play.
- These "unwritten" ROEs include for an example a ban of "gamey" tactics, including anything from spotting with a truck to limiting the use of the saves per scenario.
- I am a bit at loss where these ROEs are currently documented, but I will happily correct my introduction as I learn more. Honestly!

And finally:
If you voted No, please be more specific and define what are those Rules of Engagement that are always present are.

Happy voting! cheers
Petri:

As you have seen from the replies in your other thread... players have different "interpretations" of rules... and operate under different sets of ROEs.

Therefore... the only way to avoid conflict, disagreement, ill feelings, argument, etc. is for both players to agree on a mutual set of ROEs prior to the start of a game match.

When I play an opponent for the first time, I try to state the ROE that I follow prior to the first turn. I'm not always this explicit... guess I need to work a little harder at it based on the ROE debate?

Mike's ROE

Empty transport may exit the map.
Transport may not block Objectives or Exit Objective Hexes.
Transport may not be used as spotters.
Halftracks may not be used as cannon fodder (e.g. used to trigger Opt fire)

Anything else that falls outside of the above ROE... I'll work with my opponent to come to some mutually agreeable compromise. In my experience, 99.9% of the time, any "potential" conflicts that arise are resolved peacefully between players. The 1/10th percentage that don't are handled by the ladder commanders behind the scenes... and you then always have the option to never play that opponent again!
Thanks Mike, this is exactly the reason I started to look deeper into this. Most newbies are propably fully unaware of such unwritten rules.

It would be fair for everyone to remember that these should be discussed prior to starting any games cheers

I am easy:

Petri's ROE
1) I do not practice any gamey tactics. However, the interpretation is mine to make.
2) Apart from the Blitz ROE, I do not assume anything from my opponent without communicating so.
3) I do not have any ROE, but am always willing to agree upon them should someone wish to do so

Pheewww.. I have to admit I did exit some empty transports on Crisis on The Oder we played, as I fully expected to have my forces fully encircled during the battles... As they soon were...

One of the rare occasions I've done so! ;)
(06-03-2010, 01:52 AM)Cpl K. Kat Wrote: [ -> ]Pheewww.. I have to admit I did exit some empty transports on Crisis on The Oder we played, as I fully expected to have my forces fully encircled during the battles... As they soon were...

One of the rare occasions I've done so! ;)

No worries Petri! ... I exited Russian empty transport too! :eek1:

I did enjoy shooting up your halftracks... ;)
(06-03-2010, 03:44 AM)Kool Kat Wrote: [ -> ]No worries Petri! ... I exited Russian empty transport too! :eek1:

I did enjoy shooting up your halftracks... ;)

LOL Big Grin What a great little scenario that was Whip

You know you are in trouble when you need to fill your first line of defense with half tracks Big Grin
Petri,
with all due respect, I think the poll is a bit confusing?

The header makes perfect sense with a yes or no but, your opening posts confuses what to vote for?
Just my interpretation as an eager voter!
I can not vote yes or no in this pole because of the following reasons. Players have touched on the Blitz ROE which are fine with me, Players have also touched on agreeing on certain ROE before play and that is also OK with me, But no one is addressing the CS Rules of the game, if the game allows it and it is not a glitch or a outright cheat, those ROE are also fine with me. The game its self is far from being realistic, then to put further limitations and restrictions on movement and tactics further takes away from the real life of the game. Much has been said about exit hexes, an exit hex is an exploitation point on the map and the object of the hex is to move as many of your units through the hex for maximum exploitation. As a real life commander why would I leave my trucks behind when I could transport my Inf in them instead of having them walk through? There are exit hexes in the Campaign Games should Transportation Units not be allowed to move through them also? The bottom line is there is no good reason to leave anything behind. Transportation units are essential to the continuation of the battle where ever that battle may be, on or off the map. If this is the case Off Board Artillery should also be not allowed. And how could you possibly know or even enforce a rule regarding using halftracks to draw OP Fire. Now I am FORCED to NOT move my HTs in the open? Or I am now FORCED to hide all of my trucks in a spot where the other player can not see them? If I need to get to a specific hex with a HT or a truck and it draws OP Fire so be it. Turn the OP Fire Off then. I do not want to be Forced to not do something that the game allows. HTs and Trucks were always used for spotting and recon vehicles, that is a fact. In Vietnam trucks and APCs were used for spotting all the time, some trucks even mounted twin 50cal Mgs. You never sent a tank out to spot on its own, you draw fire and then move the tank in. The bottom line is I do not want to be Forced to a set of rules that go against real life situations or the rules that came with the game, just like I would not want to be Forced to believe in any certain religion. With that if people want to agree on certain ROE prior to a match so be it, but don't Blanket the whole Blitz Membership with a set of rules that they do not think are reasonable and or realistic. I think Chuck said it the best and is below, Play for fun :):):) !!!!!!!!!!!!!!!!!!!!!!!!!!!

Joe

"I think it comes down to a matter of playing for fun !!! who cares what happens, win or lose having fun is the most important thing. And those who play to win, win at all costs and if it wasn't spesficly spelled out its not a rule. I play to have fun look at my record, and to me it really doesn't matter what tatic you use, as long as you have fun. Block hexes use trucks to spot if winning is that important to you then do all that. To me its just not that important, have fun and enjoy the game for what it is A GAME and no more,people are reading a lot more into this than need be. Have fun people, just have fun !!! Chuck"
(06-03-2010, 04:02 AM)glint Wrote: [ -> ]Petri,
with all due respect, I think the poll is a bit confusing?

The header makes perfect sense with a yes or no but, your opening posts confuses what to vote for?
Just my interpretation as an eager voter!

I'm with you Peter.
Though, after reading the header and his first comments, I would still answer Yes. :chin:

cheers

HSL
It is this strange language of yours Whip

Please rephrase it for me and I am happy to correct it! :)
(06-03-2010, 04:08 AM)Troll Wrote: [ -> ]And how could you possibly know or even enforce a rule regarding using halftracks to draw OP Fire. Now I am FORCED to NOT move my HTs in the open?

Joe:

Since this "tactic" was used against me a couple of times... I'm happy to explain it to you.

You have 2x armor units with OP fire set for armored vehicles only, guarding a town position. Your opponent sends an empty halftrack unit into an adjacent town hex... it triggers OP fire and is destroyed. Your opponent then sends a second empty halftrack unit into the same adjacent hex... it triggers OP fire and is destroyed. Your opponent then sends in a 3rd and 4th empty halftrack... that then exhausts your armors' OP fire. Now, with nothing to fear, your opponent moves in some of his armor to that adjacent hex... and gets some "free" shots on your armor. I admit it can be an "expensive" gamey tactic, but it has been "played" on me a couple of times.

This "tactic" has nothing to do with you driving your halftrack unit out in the open... and it gets nailed by enemy OP fire. Hopefully, you would not drive a second halftrack out in the open? :chin:
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