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Hi All,

I am looking for an opponent for the full historical campaign of "The battle of Chickamauga" it's a full two day scenario/campaign and is 90 turns. Either side, Rebel or Federal is fine with me and whatever rules you deem appropriate is also fine. Please relpy here if interested or email me the first turn to [email protected]. I await the first turn. Thanks! Cheers!


-WinfieldScott21 aka Gary :cool2:
I will give you a game playing the Union, the Rebs should start that one, 85 turns i think, PMed you with Suggested Optional Rules
Cressy,

Thanks for you response. I await your email about sugguested rules you'd like to use. [email protected] Thanks.

-Gary
Try sending me an E-mail from that yahoo account to me as Comcast is having trouble sending my mail to you.


Suggested Rules:

Victory Points for Leader Casualties, Density Fire Modifier, Night Movement Fatigue, Mounted Cavalry Skirmishers, Alternate Fixed Unit Release, Quality Melee Modifiers, Isolation Rules, Partial Retreats, Automated Defensive Fire, Flank Morale Modifier, Full Melee Defensive Fire, Bridge Limit and Repair, Artillery Capture, Artillery Retire By Prolong, Artillery Ammo by Cannon.