04-02-2010, 08:03 PM
04-02-2010, 08:36 PM
My pool is cooler! it has the options in various languages!
Now seriously, i think that engineering units could be greatly improved, ranging from light (capable only of mine clearing, bridge/obstacle blowing and would be ultra slow clearing rubble. These units would be the typical airborne and militia ad-hoc engineers) , medium (capable of mine clearing, blowing and setting mines), heavy (capable of all previous things plus receiving a plus to rubble clearing due to their equipment and could lay obstacles also) and finally Bridge engineers (which are already into the game and should be the ones who could collect the abandoned pontoons brideges)
Now seriously, i think that engineering units could be greatly improved, ranging from light (capable only of mine clearing, bridge/obstacle blowing and would be ultra slow clearing rubble. These units would be the typical airborne and militia ad-hoc engineers) , medium (capable of mine clearing, blowing and setting mines), heavy (capable of all previous things plus receiving a plus to rubble clearing due to their equipment and could lay obstacles also) and finally Bridge engineers (which are already into the game and should be the ones who could collect the abandoned pontoons brideges)
04-03-2010, 05:01 AM
Is there some data that shows that Army or Corps HQs kept bridges on hand?
04-03-2010, 07:30 AM
I have to agree with Liebchen. The feature to allow engineers to abandon bridges was predicated on them losing the ability to build another bridge for the duration of the sceanrio.
Changing this as P.Ako is asking in his poll would create too much gamey play.
Dog Soldier
Changing this as P.Ako is asking in his poll would create too much gamey play.
Dog Soldier