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I asked once how one determined if an artillery piece could fire on a hex without having direct or indirect (via a spotter) visibility.

I am almost certain that I was told that if one highlighted the unit and then looked at it's picture and if that picture showed a small artillery piece in the lower left-hand corner, it ment it could fire on any hex within it's range with or without visibility?

Have I once again screwed up in the memory department?

Thank you for your assistance,

Pat
25 reads and no one knows the answer to my question :chin:

Obviously it's a question that needs answering by the guru squad because many people don't know the answer :)

Pat
Montana Grizz Wrote:I asked once how one determined if an artillery piece could fire on a hex without having direct or indirect (via a spotter) visibility.

I am almost certain that I was told that if one highlighted the unit and then looked at it's picture and if that picture showed a small artillery piece in the lower left-hand corner, it ment it could fire on any hex within it's range with or without visibility?

Have I once again screwed up in the memory department?

Thank you for your assistance,

Pat

If Indirect Fire By the Map option is checked, any artillery unit can fire at any hex within its range. There are penalties for doing so if firing out of LOS of a friendly unit.

An indirect fire piece can be identified by the little artillery symbol in the bottom left corner of the unit info box.

Additionally, the unit will be displayed in the Artillery Dialogue. (The artillery button to the left of the Load button.)

Jason Petho
I'll try.

The little artillery piece in the lower left corner indicates the unit is an artillery piece and nothing more.

To determine the range of an artillery piece, you can push F2 and then click on the range button. Or, when viewing the map, click on the artillery unit and hit the range button on the bottom of the screen over to the right, and the range of the unit will show up as a blue and red circle for soft and hard range respectively.

When you change the mode from movement to fire (the far left button at the bottom of the screen), and when you click on the unit, when you move the mouse over other hexes, you'll get either a reading of the firepower for hexes within the piece's range or, if you don't get a reading, there will be an instruction at the bottom of the screen that the cursor is over a hex outside the artillery piece's range, and it'll even tell you by how many hexes you are outside the artillery piece's range.

When you click on the unit and see the box, there will be a bullet. If the bullet is full white, you can fire. If it is empty, you are low on ammo and can't fire. Nonartillery pieces, when low on ammo, can still fire but at a reduced power. Artillery pieces cannot fire when low on ammo.

If that doesn't answer your question, ask me another one, and we'll take it from there.
Pat..as I understand it, the penalties for using indirect fire on a hex not in sight of a friendly unit is inaccuracy up to 2 hexes.
An AA gun such as the German FlaK18 88mm is not considered an artillery piece?

I believe this is where my confusion lies. It does have a gun symbol in the lower left-hand corner, but not the same symbol as the leFH18 105mm Howitzer.

The AA gun can however, fire on ground units if they are visible to it?

Am I correct?

Thank you all for your kind responce to my question.

Pat
Yes, you are correct.

The AA guns have a different symbol. I think its base is open. They are treated like nonartillery units, that is, when low on ammo (empty bullet), they can still fire but at a reduced firepower, and they cannot fire indirectly. They can fire at only what they can see.

Regarding artillery, I think there are two settings -- one by-the-map, and one for line-of-sight only. If you are set on by-the-map, you can target a hex within the unit's range but outside any line-of-sight of friendly units; however, the shot will probably drift no more than two hexes from the intended hex (or it might even hit the intended hex). If you have the game set on line-of-sight only, I don't believe you'll be able to plot an artillery strike on a hex even if it is within range if none of your units have a line-of-sight to the hex.
The drift is one thing, but even more important is that the artillery piece attacks with a strength of only 1 when it fires without LOS. So the only point in using it thus is if you know the foe has loaded trucks rolling up a road behind the front. IIRC.
Amico Fritz Wrote:The drift is one thing, but even more important is that the artillery piece attacks with a strength of only 1 when it fires without LOS. So the only point in using it thus is if you know the foe has loaded trucks rolling up a road behind the front. IIRC.

I do not believe that is correct sir. I know it is reduced in effectiveness (half I think) but it is certainly not one FP.

Jason?

Thanx!

Hawk
Even without line-of-sight, I thought it hit at full strength. You just lose the ability to target accurately.

But Amico Fritz's post prompts me to ask another question. When more than one unit is in a hex, when I look at the combat result box, it won't show each unit being hit at the full attack level. For example, if I have a 14 attack value on the hex, and if two units are in the hex, it might show unit one getting hit with a 6 attack value and unit two getting hit with an 8 attack value. I don't know if they add up to the full attack level or not. In any event, my impression is no unit within the hex gets hit with the full attack level.
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