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1) What is the "Bridge Value" percentage listed in Parameters?
2) When the Night Fatigue option is on, what sort of range of accumulated fatigue should I expect?

Cheers!

Ben
In reply to 1) the rules state.......

Auto Wired Bridge Demolition

"When the Wired Bridge values are defined in the Parameter Data, then the Auto Wired Bridge Demolition feature is enabled. This feature causes Wired bridges to automatically be tested for possible damage whenever a unit of the given side moves either adjacent to them, for hexside bridges, or onto them, for full-hex bridges.

The Wiring of bridges using this feature is determined by the initial conditions of the scenario, as established by the Scenario Designer using the Scenario Editor. Under this feature, full-hex bridges cannot be Wired after the scenario begins. Likewise, manual bridge destruction using engineer units is not allowed during the scenario since the destruction of bridges is controlled entirely by the auto destruction feature.

Hex-side bridges that are wired are displayed as "Wired" under the alternate display of the Terrain Box (via right-click and hold in the Terrain Box)."


So the % figure you see in the parameters file is the % chance the bridge will be damaged, but this only happens when the scenario is using the Auto Wired Bridge Demolition feature.

Question 2) The rules state.....

"Night Fatigue – with this rule selected, units that are active during Night turns will accumulate fatigue. The amount of Fatigue accumulated is up half the amount a unit would normally recover during a Night turn. It does not matter how far a unit moves or how many movement points are expended. Even units with no Fatigue may gain some variable amount of Fatigue if they are active during Night turns under this rule."

To be honest i have not really made an effort to check how much the fatigue goes up by but in general i try not to move units with fatigue of 100+ at night.

Hope that helps. :)
I use the following rule-of-thumb when contemplating night movement: If the fatigue recovery rate in the PDT is 10 (which seems pretty standard), a unit not resting at night will have an average of 30 more fatigue than a unit that rests. The moving unit not only foregoes the average fatigue recovery of 20, but will accumulate additional fatigue averaging 10. The worst-case scenario for the moving unit would be 60(!) more fatigue than their resting brethren.

While there are other factors at work (units being shot at won't recover fatigue and units with 0 fatigue can't recover fatigue), it's a reality check to keep the above figures in mind. In longer scenarios, troops cannot fight 24/7.

Regards,

Billie
Excellent, thanks guys. I'm playing my first HtH game and have just figured out how my opponent has been getting all his VP... from killing my Infantry Regiments. :) The OOB editor isn't just for editing the OOB!

Ben
For us who don't take the time or are too lazy to look units up in the OOB editor, just take the VP in the victory dialog, subtract the total current VP location amount then divide the remainder by the number of turns for a rough idea of well you are doing. Track this average against what level of victory you wanted to achieve.

Bottom line...your troops will not like you if you keep getting them killed. Big Grin

Dog Soldier