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I have 2 questions about mines.

1. Do you get victory points for destroying or clearing mines? (as you would if you destroyed a unit)

2. Does your opponent see the screen bounce and know you are removing mines even when he has no line of sight to the mines?

Thanks in advance
1. No.

2. I don't know what you mean about screen bounce but your oppo can see his minefields and how many mines there are so clearing them can be noticed.
By screen bounce I mean when it tells how many mines have been removed and bounces along the line to show the area at the end of the turn.
No, it doesn't do that but if you check all your minefields you can see which have been partially cleared.
Thanks a lot Vesku. I do not use mines a lot so had no idea. As far as removed mines do not have a victory value, maybe this should be checked into. If someone buys 1/3rd of their points in mines that is 1/3 of the points that you can not kill. In a reasonable game this wouldnt be a problem but you never can tell unless you have an agreement to limit mines.

Thanks again.

Ken
easy way to test: set up a game with side A only the A0 and buy an set amount of mines, say 100 pts. Side B buy engineers. Set all flags to neutral and don't move over any of them , then start the game and clear the mines. IF side B score goes up then you know you are getting VP for them.

Good question though, never thought of it before.
Actually, Vesku is giving SPWAW advice, where the mine-owning player sees the exact tally in each hex.

SPWW2 does not reveal an exact tally to either player, but it does change the hex description when the offensive player detects a minefield. So keeping a close eye on minefield hexes each turn can give up some data on your opponent's movement.

EDIT: Had the acronyms reversed. Classic ...
Thanks to all
seabolt Wrote:Actually, Vesku is giving SPWW2 advice, where the mine-owning player sees the exact tally in each hex.

SPWAW does not reveal an exact tally to either player, but it does change the hex description when the offensive player detects a minefield. So keeping a close eye on minefield hexes each turn can give up some data on your opponent's movement.

I'm 100% sure that in H2H I can see how many mines my minefields have, (1) means that my engineers have been able to lay one mine to the hex. Icon tells both sides if it has 10 or 20 or etc up to 50 after which the icon shows five mines.
Vesku Wrote:I'm 100% sure that in H2H I can see how many mines my minefields have, (1) means that my engineers have been able to lay one mine to the hex. Icon tells both sides if it has 10 or 20 or etc up to 50 after which the icon shows five mines.

In H2H, yes. In SPWW2 the defender can only approximate that there's 4 to 10 (IIRC) mines per icon. The latter creates a large difference in practice:

SPWAW and H2H: Mine tally drops from 10 to 7. Drop every artillery tube you have behind it at 0.4 delay and decimate the attacking force.

SPWW2: Mine tally is somewhere between 4 to 10 mines. Mine icon disappears. Drop every artillery tube you have behind it at 2.4 delay. Wave bye-bye to the untouched attacking force that's already threaded the breach.

The former allows you to screen large stretches of front with a single row of mines. The latter requires at least double the investment for the same purpose (so that the defender can see the second mine icon disappear), and with SPWW2 engineer clearance rates that still may give you only a single turn.

EDIT: Fixed acronym dyslexia. Maybe.
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