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I was hoping for more of an attrition kind of campaign so we could take advantage of losses inflicted on the Germans in the first round but you're the boss.

If it fits your purpose I could become just Russian Commander without an active role in fighting the battles -give someone else a chance to fight but only if this strategic idea suggests that.[/align]
Ur call Ratzki but i m with Herroberst in this one, i think casualties should be tranferred trough battles and i think each battle has to be fought once.
It is an attrition type game, I just thought with the new people I could bump up the forces on each side some, but no problem not doing it. I was quite prepared to double up on games and take an average as we are doing now. It would be better for me, that is for sure. The next reinforcement phase will bump things up again, so it will kind of take care of itself. Plus, as the forces get wittled down and some street to street fighting take place, the battles will get smaller and smaller in scope and will probably spread out somewhat, I would imagine. Will have to wait and see what the southern battles come up with.
So as for the attrition, I have kept track down to the platoon as far as attrition goes. Commanders will become quite a bit more important as they are lost. Platoon HQs will be replaced by NCO's so no real loss there, but Company HQ's once lost are gone forever, unless bought with reinforcement points. Same goes for Tank HQ's, once lost will have to be bought, otherwise the rest of the platoon will become individual units at one level lower experience. Platoon HQ's for gun platoons and the like will have to be bought like the company and tank HQ's.
When a platoon or company takes losses, I add the total number of men killed together and reorganize. If the percetage falls below 60% in a platoon, I look at adding these men to other platoons in the company to bring their numbers up, again if the platoon HQ is destroyed, I try first to farm out the remaining soldiers to other platooons before trying to rebuild the damaged one.
The tank commanders are tougher to track so I just assume that they are destroyed with the tank and that is that.
As for taking a lesser role in the battles, I see no need, what I may play around with is working with you guys and splitting up some of the larger forces into two smaller forces, but this would only work in some instances.
What I want to know is how far along the final battles are so that I can place a time limit for completion and move along to the next phase. That is why I did not want a flag based winner/loser so this way if time runs out, I can still move the map and report losses and keep things moving along without a need for a winner at the end of each little battle.
I am working on a flags for control of the City map right now, so that you will be able to plan stratagy with a little more knowledge.
Sounds good Ratzki. I am fully prepared to limp along with my losses, especially knowing I did take out one of my opponent's guns! Seriously, I like to emulate what a real world battle would be like IRL, the good with the bad.
Here is a look at the city flag map. the points correspond to hundreds of points worth of flags in CMBB. I will post a copy in each sides threads as well.
[Image: CityFlagMap.png]
cargol Wrote:Has the first round of battles finished?
Too much silense on the forum....

Hey mate .. I know you are itching to get at me ! ha .. my south battle is still going, and a magnificent Victory is imminent for the Motherland with the heinous Nazis fleeing as a dishevelled mob (Hey Mr Chuck sound about right ;) ? ) !
Its all part of our plan the more Russkies will enter in the town the better!
A kind of reverse Stalingrad :)
Combat Wombat and I are at turn 22. We'll probably finish by the end of the week.
(CW, my men are still in the same foxholes as they were 22 turns ago! ;) )
Mr Chuck Wrote:Combat Wombat and I are at turn 22. We'll probably finish by the end of the week.
(CW, my men are still in the same foxholes as they were 22 turns ago! ;) )

... ahh , all part of the plan my friend - get them comfortable as they will be looking to stay in those foxholes for the rest of their lives ..! .. ;) . Hey, you could always throw in the towel as it takes sooooo long to clean out T34 tracks of pieces of uniform, those annoying iron crosses etc .. ? ! :)
That's the spirit CW! Good to save on grease for our tanks' treads!
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