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Full Version: #400913_01s: Graziani's Offensive - The Prelude by Volcano Man.
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#400913_01s: Graziani's Offensive - The Prelude
North Africa, September 13th 1940: In the Summer and early Fall
of 1940, the front in North Africa was relatively quiet. The
only real occurance of hostile action came in the form of raids
by the armored cars of the British 11th Hussars. In September
1940, that was about to change. Mussolini was planning to expand
the Italian Empire into Egypt and he ordered Generale Maresciallo
Graziani to formulate and execute a grand offensive to do just
that. [Size, large] *Designer's Notes: Due to the logisitical
limitations of the Italian 10th Army, historically Graziani voluntarily
halted his advance in the vacinity of Sidi Barrani. There he
fortified and held until Operation Compass. This campaign continues
several days after the Italians historically halted their advance
to allow further development of the situation if both sides so
desire. Thus, the Italians have the option to move to their historical
locations where they should be able to solidify their hold for
a draw or a minor victory if everything proceeds well. From that
point, the British may choose to counter attack or the Italians
can take a risk and continue to Mersa Matruh, that is if a victory
is still out of their grasp. One this is certain though, the
Italian player must advance with a purpose and even be reckless
at times. If the Italian player is too cautious in the advance,
then time will run out before Sidi Barrani can be reached.
Explicit Supply is possible and should be used.

Designed by Volcano Man, medium size 62 turns.

Designer notes
I cannot stress enough that the unit ratings are so perticular that the following and exact optional rules must be selected or you could get results that are not intended.

This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.

These optional rules are also found in each notes files in the Alt art / scenario pack.

Here are the optional rules to be used:
[Image: optrules3.jpg]

*Note* If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use.

That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.

Click this link to obtain the scenario files Volcano Mods


Any comments/feedback on this scenario can be posted in this thread.