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Full Version: H2H-Operation Battleaxe (15-17 June 1941)_Alt by Volcano Man.
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H2H-Operation Battleaxe (15-17 June 1941)_Alt
Libyan/Egyptian Frontier, 15 June 1941: Operation Brevity had taught the Germans several lessons about the construction, and operation, of their frontier strongpoints. During the latter part of May, and the first part of June, improvements were made, including a significant increase in the quantity, and quality, of anti-tank weapons. Provision stockpiles were also increased to the point that the Germans considered their frontier posts impregnable. Nevertheless, the offensive mindset was still strong and panzer reserves were positioned for a quick response. On the British side, Battleaxe was to be a repeat of the Brevity tactics with an increased force level. The 7th Armoured Brigade, the "Desert Rats", had been brought back up to strength with new arrivals. Significantly, the Matilda force, a tank that had proved very hard for the Germans to kill, had been more than doubled. It again turned out, however, that the Germans were learning, and adapting, faster than the British. The 88mm Flak guns employed in the frontier positions for the first time shredded the Matildas and, based on radio intercepts, the Germans were able to concentrate both their Panzer Regiments against the lone British Armoured Brigade. PDT and OOB files slightly altered to reflect small scale tactical desert warfare of the period.

Edited by: Edward "Volcano Man" Williams,Size: medium, Length:30 turns.

Designer notes
I cannot stress enough that the unit ratings are so perticular that the following and exact optional rules must be selected or you could get results that are not intended.

This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario.

These optional rules are also found in each notes files in the Alt art / scenario pack.

Here are the optional rules to be used:
[Image: optrules3.jpg]

*Note* If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use.

That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it.

Click this link to obtain the scenario files Volcano Mods


Any comments/feedback on this scenario can be posted in this thread.