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I see how to alter a hex height manually but don't seem to be able to make it work on an existing map. Specifically I'm trying to make a couple of buildings higher than those around them.

2nd: what do the different asterisks indicate when you hit an opponents vehicle and cause damage?

3rd: how do you attack a vehicle in an adjacent hex with an infantry unit without "ASSAULT"ing it? i.e. just use a satchel charge or panzerfaust or whatever.
keepitloki Wrote:I see how to alter a hex height manually but don't seem to be able to make it work on an existing map. Specifically I'm trying to make a couple of buildings higher than those around them.

Not sure on this one since I don't do in the way of map modifications. I'm sure someone will answer this one.

Quote:2nd: what do the different asterisks indicate when you hit an opponents vehicle and cause damage?

It's basically a damage severity meter. The more there are, the more damage you did. I'm not sure if there is anything specific like 4 asterisks if you knock out the main gun. You might get the same number if you kill 2 crewmen and knock out two machineguns. I just know when I see a lot after one of my shots, I got a good lick in. If you see six and they are still alive, you've probably pulled all their teeth.

Quote:3rd: how do you attack a vehicle in an adjacent hex with an infantry unit without "ASSAULT"ing it? i.e. just use a satchel charge or panzerfaust or whatever.

Not in a way you can control that I know of. If I assault and fail, I rally enough until the weapon I want to use has shots. Then I attack again. Usually, it will cycle through and fire all active weapons. If you rally the unit to suppression of 1, they will probably assault again.
RERomine Wrote:
Quote:3rd: how do you attack a vehicle in an adjacent hex with an infantry unit without "ASSAULT"ing it? i.e. just use a satchel charge or panzerfaust or whatever.

Not in a way you can control that I know of. If I assault and fail, I rally enough until the weapon I want to use has shots. Then I attack again. Usually, it will cycle through and fire all active weapons. If you rally the unit to suppression of 1, they will probably assault again.

Go into the unit menu and turn off all weapons except the AT ordnance. Do not forget to turn them back on immediately after firing at the vehicle ...

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Hello Keepitloki

For the 1st question.. for some reason it's tough to make one building 'taller' than it's neighbors.. I've had some success by first adding a 'hill' to the hex, then planting a building on top.. you have to play with it a little as it seems that buildings can't be constructed on a slope without flattening any 'hills' next to them.. so if you need a cluster of buildings - make a plateau, but only put the buildings in the center and not on a hex next to a slope..

As it is, buildings are seen as a level above the surrounding terrain

Not too fuzzy an explanation I hope..

For the 3rd question..

There is a way to selectively fire any weapon that an infantry unit has w/o needing to 'assault' the target.. works for vehicles also..

first, select your unit, and it's target (using the targeting button function - or hit the 'T' key). When you hit the button (or the 'T' key), the closest enemy unit in LOS is targeted.. if it's the wrong target, then hit the 'next' button ('N' key) until you have the correct target..

Once you have your target, hit the 'W' key on the keyboard (there is no button for this function). A window will appear and it will list the unit's available weapons, listed in numberical order (1,2,3,4). The weapon number correlates to which weapon is in the unit's weapon slots along with the number of 'shots' and ammo type available for each weapon.

For instance:
1: K98 Rifle
2: Mg42 LMG
3: Handgrenade
4: Pzfaust

If you need your infantry attack an armored vehicle using only the Pzfaust.. hit number 4 on the keyboard and only the Pzfaust will direct fire at the target.. the squad will not assault the vehicle..

Using the 'W' key function, you can select any single weapon to fire any time you choose.. provided the target is within range of that weapon..

Again:
1) select your target
2) hit the 'w' key
3) hit the weapon number key that you wish to fire
-repeat as needed until you - kill the target, run out of shots or ammo

A nice thing about this, is that let's say your squad missed all of it's available Pzfaust shots, but still has more Pzfaust ammo.. now you can try and assault the target by using the mouse to shoot with.. often, because you have been shooting at the target already, the chance of a successful assault increases greatly and the target is killed..

This 'w' key function works really well when you are to playing an assault/defend game.. very useful when you get to the back-side of a fortification and don't want to assault it..

try it, it will make sense in a short period of time..

Greybeard
Excellent, thanks very much everyone.
seabolt Wrote:Go into the unit menu and turn off all weapons except the AT ordnance. Do not forget to turn them back on immediately after firing at the vehicle ...

AFAIR, this doesn't work. The unit will still assault even if only the AT weapon is turned on.

Greybeard Wrote:Using the 'W' key function, you can select any single weapon to fire any time you choose.. provided the target is within range of that weapon..

I've noticed that the 'W' function sometimes doesn't work. Think it's happened with regular weapons against infantry or soft vehicles. The unit doesn't fire at all despite having shots left.

Works flawlessly with AT weapons though.
zeiss Wrote:
Greybeard Wrote:Using the 'W' key function, you can select any single weapon to fire any time you choose.. provided the target is within range of that weapon..

I've noticed that the 'W' function sometimes doesn't work. Think it's happened with regular weapons against infantry or soft vehicles. The unit doesn't fire at all despite having shots left.

Works flawlessly with AT weapons though.

Been a while since I've used dedicated infantry AT weapons, basically since I haven't had them, short of an ATR. Fighting a lot of early war battles. I tried the "W" function with the panzerfaust and it does work. Not sure about non-dedicated AT weapons such as a flame thrower. The "W" function seems to be the only way to prevent assaults. Turning off weapons doesn't.

One thing I noticed was turning off weapons doesn't help if you assault. At least with WinSPWW2, it will use a turned off weapon in an assault. I had a scout with one panzerfaust and I turned it off. It was still used. I tried it a second time, just to make sure I didn't screw it up the first time and it happened again. Obviously, turning off an AT weapon isn't something you would want to do while assaulting a tank, but there are some I would prefer not to use in an assault. I guess it doesn't matter.
RERomine Wrote:At least with WinSPWW2, it will use a turned off weapon in an assault.

Yes, WW2/MBT always uses the units best AT-weapon (that has ammo) when assaulting. Regardless if it's turned off or have no shots left. See Greybeards post above on how to use it to your advantage.
Obviously I was in error here. I could have sworn I used to do things that way successfully. I must have been using lightly suppressed troops that weren't going to assault anyway.

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seabolt Wrote:Obviously I was in error here. I could have sworn I used to do things that way successfully. I must have been using lightly suppressed troops that weren't going to assault anyway.

-- 30 --

SPWaW perhaps? I haven't played that for a few months, so I don't know on that one.
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