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Full Version: Bulge_Revived by Warren Bajan & Prinz von Egan
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Bulge_Revived
Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 5th FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery. American 2nd ID armor moved north to assist their planned offensive. German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa All organizations that arrive as strategic variables always do so at equal strength: The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our & Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now moveable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse.

Large Scenario 162 turns, Designer(s) Warren Bajan & Prinz von Egan

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