Forums

Full Version: German Company OOB by Lawrence Richards
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
German Company OOB
This scenario is a rework of the stock 16_01s scenario. Its major features are to allow most German battalions to break down into companies and to rebalance the game to give the German player a better chance of achieving a victory.

Changes made to OOB:

1) Almost all German battalions may now break down into
companies. A new component type was introduced:
Fallschirmjager Coy. To have a portrait for this new
unit type, extract the included BMP file into the
directory "German/units" in your B44 directory.

2) For German Panzer divisions, the number of infantry
battalions mounted on half tracks has been limited to
one battalion per division. (The exception to this was
Panzer Lehr which had all of its battalions mounted on
half-tracks.) For SS PzG battalions, a new component
type was added (SS PzGr (Mot)). In order to have a unit
portrait for this new type, you will need to extract
the included bmp file into the folder "German-SS/units".

3) A few units were repositioned and an obstacle and an improved
position were added around Losheim to slow the Germans down
in the drive towards Elsenborn.

4) All E quality German grenedier battalions had their quality
raised to D to allow them to stay in the fight a little
longer.

5) The soft attack value for German grenedier units was raised
from 8 to 10 to make op-fire more effective. They now have
the same soft attack value as American infantry units.

6) Fuehrer Begleit Brigade and Fuehrer Grenedier Brigade have
been changed from SS to Heer.

7) Several new victory locations were added. The victory levels
were also adjusted to make a German victory somewhat more
feasible.

8) All supply units were given an AAA value of one. This was done
so that the "save movement costs" command would work for these
units. Also, German supply trucks/carts had their quality lowered
to D to make the German supply situation a little bit tighter
(through vehicle breakdown).

9) The Tank battalion of U.S. 4th ID had its TOE strength raised to
36 even though it still enters the game with only 11 Shermans.
This will allow the unit to build up to full strength after
resting a while and simulates the fact that even though the missing
vehicles were in the shop at the start of the offensive, they
were not permanently unavailable.

10) Replacement rates for both sides were increased to offset high
vehicle breakdown numbers, especially for the Germans.

Large Scenario 162 turns, Designer Lawrence Richards.

Download Scenario Files

Any comments you would like to leave about this scenario can be posted in this thread.