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few randomized questions for your pleasure/pain;

-is it safe to change graphics and sound files with 1.03?
-do any of the old/current blitz mods work/with on 1.03?
-what do you use for mods on your 1.03?

-is there a way to download ALL CS scenarios at once, without selecting
them 1 at a time?

-why didn't the Germs throw the 120mm mortar into the 1/2 track like
the 81mm? make it mobile...more firepower...??

-asside from arty and some specific vehicles, why no smoke machines?

thanks

x-para
x-para Wrote:few randomized questions for your pleasure/pain;

-is it safe to change graphics and sound files with 1.03?

Yes, replacing graphics (UNIT BMPs, terrain) or sound files shouldn't be a problem.

x-para Wrote:-do any of the old/current blitz mods work/with on 1.03?

There is a USER MOD folder available with the 1.03 UPDATE that has most of the recent MODS that function with MCS.

I do NOT recommend adding the older MODS to MCS.

x-para Wrote:-is there a way to download ALL CS scenarios at once, without selecting them 1 at a time?

Probably from the FTP portion of the Blitz, but I would recommend adding them to your install ONE AT A TIME, testing them to see if they work, to ensure you do not add corrupted files which will screw your install.

Welcome back to the Campaign Series!

Jason Petho
I would assume that the 120mm Mortar mounted on a HT was not done, due to the inability of the vehicle to carry enough ammunition to make it worthwhile.

Incidentially I believe it was the Isrealis who first did this, by mounting a 120mm in the rear of a M3 HT, a seperate vehicle was required to carry ammunition for the mortar.

I would say that it was a combination of vehicle availability, ammunition supply and tactical doctrine as to why the Germans did not carry this out
hmmmm
interesting
makes sense

be cool if we could make "experimental" units in 1.03

thanks for the info fellas.

game anyone?