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I have already read quite a bit about the issues with v1.03, I figured that this should be opportunity to discuss all the wonderful new things that have been released in this version.

I am particularly fond of the dynamic visibility, pontoon bridges and the new Engineer features.

Dynamic visibility adds infinate replayability to each scenario and adds a nice fog of war touch. No more hiding one hex out of LOS in open ground with a horde of tanks, shooting and scooting at will

So tell us what you like!
Couldn't agree more, mate ..because the aspects you mention are long needed,well thought through and from what I have seen, professionally executed.
I like the hidden at-guns. They drove me nuts when I tested the bootcamp scenario ;)

Gary
And let me add I really like loaded trucks having a tarp covering the back while empty show just the frame. Nice piece of eye candy and very functional, particularly in large scenarios. :thumbs_up:
Ah yes the hidden AT guns how good is that, it actually makes those Russian 45mm very useful, Op fire has suddenly become very handy, When I first saw that I was mighty impressed. It became necessary to bump the hex to reveal them. As one of those guns just kept firing I shudder to think what a longer range ATG like a 75mm could do
The addition of engineers that add stuff rather than make it go away is excellent. Bridging units are big operations and one per scenario is very reasonable I am, however, at some loss to pick up the logic behind the minefield engineers, who only get one field lay per scenario (as I read it) and the block builders , who can keep building away as long as they have supply.

Blocks and minefields have similar tactical functions, are of limited value unless covered by fire, and require digging to establish them. Could not the barbed wire truck also bring up some boxes of mines, which are only another form of ammo, probably lighter than those heavy barbed wire rolls, and certainly easier to handle?
There is a case, too, for the regular infanteers to lay and cut barbed wire. This was a routine function in WWII. The Brit SMLE .303 had a wire cutter attachment, and wire cutters are a simple tool. Obviously, such a capability would cost points, and it might reasonably happen more slowly than regular engineers
XLVIII Pz. Korp Wrote:And let me add I really like loaded trucks having a tarp covering the back while empty show just the frame. Nice piece of eye candy and very functional, particularly in large scenarios. :thumbs_up:

They added that in the patch? Sweet! There's yet another reason for me to get the Matrix edition. :cool:
K K Rossokolski Wrote:I am, however, at some loss to pick up the logic behind the minefield engineers, who only get one field lay per scenario (as I read it) and the block builders , who can keep building away as long as they have supply.

Actually there is a simple explaination for this. To create a minefield an engineer does need mines. No way around that.

However to create a blocked hex an engineer does not need barbed wire. Felled trees, rockfalls, etc can work to block a hex just as well wire. In fact if you look at the blocked hex in 3-D view you will see that it shows just as many felled trees as it does wire.

Quote:Blocks and minefields have similar tactical functions, are of limited value unless covered by fire, and require digging to establish them.


Although mines cause damage.

Quote:Could not the barbed wire truck also bring up some boxes of mines, which are only another form of ammo, probably lighter than those heavy barbed wire rolls, and certainly easier to handle?

Again I believe that black hexes are created by engineers with materials on hand.

Quote:There is a case, too, for the regular infanteers to lay and cut barbed wire. This was a routine function in WWII. The Brit SMLE .303 had a wire cutter attachment, and wire cutters are a simple tool. Obviously, such a capability would cost points, and it might reasonably happen more slowly than regular engineers

I have always figured that small wire cutters like you mentioned is what allows an infantry unit to move through a blocked hex. While engineers have the necessary demolitions to actually remove the blocked hex.

Thanx!