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Nobody asked me, but...
is the name of an often acerbic, usually iconoclastic comment section in the “Proceedings of the US Naval Institute”. (A journal well worth reading for anyone interested in military affairs).

Firstly I wish to express my esteem and congratulations for the effort and time put in by those involved in the birth of V1.03. But, like any work of art, the final product is not flawless, and in my curmudgeonly way I will try to list these issues. I am not setting out to deliberately offend, but to state my belief that V1.03 has ventured into areas beyond CS capabilities, with results that are often bizarre.

Naval units*.
The manual says…... “Keep in mind that the Campaign Series is a land-based warfare game system and does not model naval fighting very well”. It didn’t get that right…….I modeled sea combat better in my bath when I was a kid. At least my little submarine could be made to submerge!!!! I suggest CS already had sufficient capability to simulate naval support for land ops - off board arty, landing craft etc do the job very well. The added “naval units” contribute nothing new to the land battle, so why have them, even if they are excellent simulation? But the highly complex matter of ship capability simulation is reduced here to the crudest parameter of gun power. A cruiser, with perhaps 4” of armour on the turret faces and a 3” belt has the same defence value(19) as a battleship with say 15” and 12” respectively. A surfaced submarine (effectively a sitting duck) with a defence value of 25!!!!!^. In my view, such a poorly conceived and executed “simulation” detracts from our wonderful game. And, if one believes CS has an educational role, it casts a laughably simplistic shadow over a very complex business.
There are, I am sure, good naval warfare simulations around. Leave sea warfare to them.
* I am not talking about the new boat and ferry capabilities which are long needed and appear well executed .
^ Neat attack too…I have set up a little test scen…my Heinkel bomber was shot down by a sub at a range of 19 hex.. Not bad for a torpedo across the grass!

Air units.
I like the arty spotter, as long as it is not overdone. The guidance of one unit per Div is good. I like the on board air capability, although the aircraft choice does not indicate great knowledge of the subject (the US A-26, iconed as a P-51 early Mustang, was in fact a twin engine attack aircraft entering service only late in WWII.(It saw much useage in Vietnam) But the airfield aeroplanes*………..a target range of 100 hex for an aeroplane sitting on the airfield????[/b] …..As our sailors say "C’mon Chief, hit me don’t sh*t me!!" An aircraft on an airfield is totally helpless if unmanned, and almost so even if manned and started up. It certainly can’t drop a load of bombs or fire its machine guns on/at a target 25 km away. If someone suggested we simulate a new tank to have similar magical qualities he would, rightly, be laughed out of town. Leave this sort of stuff to the Fantasy people…it does not belong in the Blitz.
* I could find no reference to these in the new Manual

That said, the idea of static unarmed aircraft, with neither movement nor attack values, at an airfield defended, not by themselves, but by adjacent troop units has some appeal as an “atmosphere creator,” scenery addition and points bank for the opposition.

These additions do nothing to enhance the CS game, indeed the amateur result in these areas has the potential to lower its’ standing for realistic land warfare simulation. We have, as a club, argued for years about ways to enhance the realism of the assault, yet V1.03 contains stuff that is laughably unrealistic. This stuff should be ditched, in the case of the naval units, and rethought in the case of some of the air stuff, where necessary calling on expertise that we have available. I acknowledge that the things in question will not appear in games unless put there. But the mere presence within the CS orbats of units which CANNOT be reasonably simulated by this game system, or are inadequately thought through, is both unnecessary indicative of a less than thorough approach to development and should thus be discontinued.
Duly noted.

Jason Petho
HI

I totally agree with everything that was written here...chuck the naval units if someone wants to play battleships please go to this website:

http://www.navalwarfare.net/

knock your self out..one of the best I ve seen on the web...they have a cool online store too.

Airfields as a building hex as eye candy would be a nice addition

osiris
In this we agree, Rod!
Well put, succinct, and with solutions to what you saw as problems. :thumbs_up:

Jason knows that I did not agree to all the "changes" that were to "improve" the game. I liked the idea of planes used at bases to be "eye candy" and no more.
But, a select few have determined to take this game where it was never intended?
My personal solution; I just appreciate the fact that we can design scenarios that do not use what we don't like and ignore the scenarios that have been made, which we think create farfetched reenactments? :smoke:

cheers
Thanks Ed...support from a totally unexpected quarter. Never thought I would see the day when you and I agree on anything more important than the time.
I doubt I would support the naval and air changes even if they were half reasonable, because they are unnecessary. But they are not half reasonable. They are so bad they're almost funny. I mean.....the revolutionary non-submarine U-boat is just ......... ridiculous!!!!. It is obvious that no knowledge of naval warfare was brought to bear here. The grounded bombers safe in their revetments shooting bombs to all corners of the known CS hexagonal world!!!!! Save us.

The only aspect even approaching reality is the disclaimer in the manual ....."Keep in mind that the Campaign Series is a land-based warfare game system and does not model naval fighting very well”. The "select few" should have followed their own advice.

Can't agree with your solution....sorry! These "select few" have done much excellent work...does that mean we should sit back and disregard their garbage? I don't think so. It's an old American proverb, is it not, about the effect of one rotten apple on the barrel? We have two bad ones here.
My son thinks I am a dour curmudgeon who can never be pleased. Eek

Though I do look for positive more than negative, I do see the negative.
On the positive side, I will not be using the naval stuff to create land battle scenarios. :rolleyes:
I once told Jason that I would like to have a "Tesla ray gun" and active volcano added to the game. It was a way to present the most "out there" thing to put in the game.
Then there would have been a third bad apple? :smoke:

cheers
Is that a tautology, Ed? dour with curmudgeon?

Dunno about the ray gun, but I DO like the erupting volcano idea.
It could be put between Bayeux and Caen to add more scenic realism to Invasion scenarios. Maybe near Kiev for EF.
Even better, it could be an underwater volcano..we could then have at least something that operates underwater
Ed...I'm trying to send you an email but it gets refused?
I do not know Jason's future vision and broader philosophy with the naval units and airplanes. Perhaps there should be a discussion about which direction the developement of JCTS should go.
During Beta I have tried an arty spotter plane in some scenarios. In the end I decided to leave them out as I was not satisfied with how they functioned in the game.
My wishes are fairly simple:
Most importantly: A stable game (I think we have it) and a few more map icons (just a cosmetic wish)for farms and windmills and a hex- side that can not be traversed by vehicles, only on foot. Nothing fancy.
I am very happy though with the engineer trucks and the crewed boats among things!

Huib
The scenario set that will be included with the 1.04 UPDATE should show the rationale for including the units that have been included. When those scenarios have a chance to be played, you'll either love it or hate it... but there will always be scenarios available that stay true to the Talonsoft way of thinking.

Jason Petho
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