06-06-2008, 07:41 PM
I often have an artillery piece that cannot fire on a turn because of a lack of ammunition, despite the fact that a HQ unit is within a couple of hexes?
Is there something I can do to amend this situation or prevent it from happening?
When this happens to off-map artillery, is it because I am using them too much?
Thanks,
Pat
Is there something I can do to amend this situation or prevent it from happening?
When this happens to off-map artillery, is it because I am using them too much?
Thanks,
Pat