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Hello im woundering can HPS modify the game engine to add some more realistic Air War model... like maybe some separate map to allocate Air units to specific sectors of the Front. Along with assining fighter aircraft to air superiority , airfield attacks , awac's attacks and so on...This could also allow for some SAM interdiction along the way with small Wild Wessel elements added to the OOB that assinged to a sector would have a chance of reducing SAM/AAA effectivnes in the given sector of the front. More important thing would be some interdiction on Airmobile troops especialy those chopper Inf as they are overratedWhip

And a thought on the DF'85 Campaign. Why the Reforger and Rest of the French army units are missing from the map? as well as some Soviet troops from the Belayarussian MD? I also see the F-111 units are missingCry is any one working on a scenario to add those units??:)
Spooky Wrote:Hello im woundering can HPS modify the game engine to add some more realistic Air War model...

At this time there are no plans to modify the Air Rules - but it is hard to say if it will ever change or not.

Quote: This could also allow for some SAM interdiction along the way with small Wild Wessel elements added to the OOB that assinged to a sector would have a chance of reducing SAM/AAA effectivnes in the given sector of the front.

The orignal FG85 designers didn't want to get into SAM units and covered this with PDTs - we've kept with this for NGP and DF

Quote: More important thing would be some interdiction on Airmobile troops especialy those chopper Inf as they are overrated

Sorry - I don't think this will happen. The Chopper Inf in the default OOB has been made very vulnerable to AAA in the default.

Quote: Why the Reforger and Rest of the French army units are missing from the map? as well as some Soviet troops from the Belayarussian MD? I also see the F-111 units are missingCry is any one working on a scenario to add those units??:)

I think this stuff is covered in the designer notes - the idea is that the crisis blew up before reforger could be deployed. The units are in the OOB however if you want to make your own Scn.

As for more Soviet Units - our thoughts when doing this game was MORE doesn't mean better. There are a LOT of units in this game now and we were afraid that if we kept adding more and more units to the game, because we could have - then it would be unplayable.

I think of the F-111s, we were thinking these assets would be used in other roles and not at the becon call of the ground commanders for air support missions.

....but there is nothing stopping you from adding these units to the OOB and to the scns you want to modify.

Glenn
I have to say, I wish the game had a way you could prioritize your air interdiction by sector and a better way to manage air power period. Air power is key to NATO having any chance at all against the over whelming numbers of Warsaw Pact forces, and better reflects the importance of modern air power in war today, particularly high tempo conventional operations, simulated with the MC series.

Here is the idea I have: A system of air power management where you can assign mission types, deep interdiction, close interdiction or as close air support. Given range some planes would not be able to do deep interdiction. Deep interdiction would tend to hit units moving up to the front while in East Germany, close interdiction would be units within say 30 miles of the front, and CAS would be the same as now, on a spotted unit. Second, the abiltiy to "assign strike boxes" would allow you to prioritize a geographic area, and is realistic, and would not seem overly complicated.
Thanks for the Replay Glenn.
Zemke thats something like i thought it should be done:) or maybe something simple as in Red Storm Rising (TSR) Boardgame
I figure if we keep whining :hissy: either HPS might look at building a separate system/game or one of the brillant members of the Blitz will do something of their own. We must maintain hope! :stir: