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Full Version: A couple more questions on tanks
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Hello all fellow WinSP / MBT players

perhaps some of you can help with my questions.

First. AI fires a lot of rifle / sniper / MG against tanks. Is there any point?
There is a chance of causing suppression to the tank, but seems dumb as it is more likely these infantry units get hurt from the tank's return fire (unless drawing fire was the idea in the first place).
Realistically tanks had peep holes and man holes and these were often open in WW2 (tanks did not have aircon back then). So does infantry (with no proper AT weapons) stand a chance of scoring crew kills against tanks?

Second, vehicle crews seem to carry a standard issue of pistol + grenades + smoke grenades.
Modern tank crews will often carry automatic machine pistols such as Scorpion Vz61. So far I have not found this sort of weapon on vehicle crews, they all seem to carry revolvers or automatic pistols.
Is there a reason machine pistols have not been implemented in MBT ?

Thanks to all
:kill::whis::whis::whis:

Hi !

You can change the AI opportunity fire mode by using the
range counter and choose "filter".
But it´s a feature of the CD version only.
In most cases setting the range to 0-2 would
prevent them from disclosing their position too.

For sure can a tank be stopped without AT weapons.
German infantry often stopped approaching T 34 by
continous fire with two HMG´s, that would hurt nobody,
but the crew will be driven crazy by the noise level inside the tank.

Cheers, Klaus ( Jolly Roger )
AlienXXX Wrote:Hello all fellow WinSP / MBT players

perhaps some of you can help with my questions.

First. AI fires a lot of rifle / sniper / MG against tanks. Is there any point?
There is a chance of causing suppression to the tank, but seems dumb as it is more likely these infantry units get hurt from the tank's return fire (unless drawing fire was the idea in the first place).

Thanks to all
It does cuase some mild suppression as well as drawing off some the tanks op fire shots the biggest reason I think would be to get the tank to button up this I'm pretty sure decreases its spotting ability making it a little safer for you to bring some of your amor foward to pop him
An MG wont kill a tank but it will button him up and have some suppression effect, it can also draw off their fire and fire of others and if you have ok range it means that closer and bigger units like your tanks can pop up and get a shot in without getting shot back at, the range and fire of an MG is very useful and mating them with tanks is a good tactic in areas which are open and have hills and such.

Lighter AT guns and such can do the same and do have a chance of blowing tracks off, destroying equipment and having the same kind of effect as an MG.