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is this scenario completely impossible for the americans? i am regularly wiped off the beaches. obviously this might be realistic, but is it playable?
Lazy Wrote:is this scenario completely impossible for the americans? i am regularly wiped off the beaches. obviously this might be realistic, but is it playable?

Does this happen against the AI and against a PBEM opponent ?.

Do you want to play this against me, with me defending as the Japanese ?
I've never played it, but what evidence there is seems to indicate a bias towards the Allies.

See:

https://www.theblitz.club/scenarios/show...1&ladder=4

and

http://www.the-strategist.net/RD/ladders...wanted=334
i meant against the ai. i'm trying to figure out what i'm doing wrong. i've tried picking just a few beaches and concentrated at those, and i've tried spreading my forces against most of the historical landing beaches.

basically unlanded troops get wiped out by kamikazes, my naval support gets severely roughed up similarly, then i'm pushed off the beaches by the japanese infantry.

i'm pretty new to toaw 3 (i used to play the original ages ago) and wondered if i'm just doing something silly wrong to do with changes between them i don't know about

anton i definitely don't want to play pbem as the americans. if the ai is pounding me a real person is going to be worse

i've not played pbem toaw before, but will be up for some games in march. i'm too busy until then
Well, First off, Lazy, amphibious invasion is about the hardest thing to do in this, or any other even marginally realistic wargame. So you might want to try some other scenarios until you get your TOAW groove back on.

That being said, I spent, like, five minutes looking at this scenario this morning, and here are my off-the-cuff, easy-for-me-to-say thoughts:

1.) Interdiction. The US has about 30% interdiction with almost all of their bombers on combat support. Setting most of them to interdiction could have a devastating effect on the Japanese reserves rushing to the beaches. Or not; like I said, I haven't tried this.

2.) Naval bomboardment. The amphibious attacks are going to burn your turn no matter what you do, but you should be able to get in several rounds of naval bombardment before you send the troops in. This will mean fewer casualties in assault, and a stronger force holding the beaches.

3.) Ignore losses. If you haven't set the US landing units to this, you should. They're only likely to get one round of combat; if they don't take the beaches or get knocked off them, then they are dead anyway, so tell them to fight to the death!

You could also expereiment with deception, maybe feinting at one beach and then hitting the other two really hard the next turn. But, since Elmer has no imagination, he's kind of hard to trick. Such strategies work better against humans.

It looks to me like you're going to take massive casualties no matter what you do, though. Like I said, capturing beaches is hard.

Oh, and be sure to make grabbing supply hexes your primary concern. Not doing t[/align]his is a mistake I have made over and over in amphibious attacks.
I actually tried the tactics I reccomended above last night, and it worked out okay - I took some losses, but I ended the first turn with a couple of tenuous beachheads. I'm not sure how well the interdiction worked; I might have been better off having my planes bomb the beaches. But I got about four rounds of naval bombardment in before my troops hit the beaches, and that turned out to be the key thing - in one case, my landing troops even overran a costal battery, allowing them to dig in before the Japanese counter-attacked.

Hope this helps.