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I thought I saw a discussion on this a while back, but cannot find it now....sorry if this has been hashed to death already.

Question is, should partisans in Minsk 44 be able to go around trying to trigger bridge demolition? My personal feeling is that this should be resevered for regular troops only. I thought I saw some mention that this might be patched...thanks guys.

Fury
Maybe the German rear area troops which are included in the game should guard or patrol around said bridges, or maybe a token guard could be placed at the more important locations.

Seem to remember something similiar with VM Normandy mod.

Historically from what l've read on the campaign the German command rounded up everything available and threw them into the frontline to stem the tide !!!. However the Russians were flushed with success !!!.
Fury,
I think it is possible the Russian partisans constituted a threat to the bridges in the Minsk 44 battle.
I remember reading the designers' thought was the small detachment left to guard a wired bridge (represented by only the "wired" status) could panic at the sight of 75 armed partisans closing in to capture said bridge and blow it up. Without security forces near the vital bridges, they should be an easy target for the Russian partisans.

The Russian partisans did not operate independent of the Soviet command. Bridges along the main routes German reinforcements could use were, IMHO, priority targets for the partisan forces. Such choke points as bridges are the best place for a commander to spend his limited resources seizing or destroying them in WW2.

Dog Soldier
The partisans helped the Soviet advance by showing them routes and leading them through the marshes, difficult terrain and pointing out the whereabouts of German units, they also participated in the liberation of Minsk.
Sgt Fury Wrote:Question is, should partisans in Minsk 44 be able to go around trying to trigger bridge demolition? My personal feeling is that this should be resevered for regular troops only. I thought I saw some mention that this might be patched...thanks guys.

The effect is actually by design so I am not sure where you may have read that it might be changed in a patch.

The net effect is Partisan delays in rear areas - delays in troops moving forward - the need to keep and use troops to patrol for Partsans in rear areas and not everybody at teh front - be we didnt attempt to depict every partisan unit or squadplatoon patrols either. Rather it was the feel and the flavour we were after and wanted to factor in the game. This is much like the wired bridges weused in F40 more to create the effect of road blocks and road damage in the Ardennes vs. actual bridge blow in the face of the enemy as the design was created for in Market Garden '44.

Glenn
The partisans are very weak and will not stand up to combat with regular units, so are best employed blocking roads and movement of supplies to the front.
Therefore if the Germans guard the principal supply routes at bottlenecks ( bridges over rivers and roads through restricted terrain ) with the forces provided then the game will play out historically.

Look if this is gamey don't be afraid to comment on it as these games are pure dead brilliant, l may be 6'2'' and 16st but l don't want to offend anybody.
Lowlander Wrote:The partisans are very weak and will not stand up to combat with regular units, so are best employed blocking roads and movement of supplies to the front.
Therefore if the Germans guard the principal supply routes at bottlenecks ( bridges over rivers and roads through restricted terrain ) with the forces provided then the game will play out historically.

Look if this is gamey don't be afraid to comment on it as these games are pure dead brilliant, l may be 6'2'' and 16st but l don't want to offend anybody.

I am not seeing anything gamey here.

If you have partisans and you are using them to trigger Bridge diestruction in the German rear than you are doing what I intended to do here.

Partisans activity in the rear was a factor in this battle - both during and in the buiild up period. So ut is a factor in the game too.

The Bridge disctruction was not intened to be by adavcing soveit units to slow down the advance although that is OK, it was more to be reduced supply and a slowed advance to the front for reinforcements which is again what were seeing.

The proposed idea that Partisans should not trigger Bridge demolition at some sites is counter to why they were included in the first place. Just remove the Partisans, Wired Bridges and the few Security troops we have in the German Rear and you have a similar game that maybe doesn't have all the flavour of this battle that I would like to have. The campaign would play more like a scn from TOAW or that Schwerpunkt game called Russo-German War.

Partisans and Patroling was added to this game to give it a different flavour. Wired Bridges game use the desired effect. In theory it should all work fine so I don't see a problem here. But there might be one and if so, - you know what I am going to say - send me a BTL file so I can look what your looking at.

Glenn
Well, in case anyone cares, I don't see a problem with that either,