Forums

Full Version: Sewer Movement
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've just started a QB where there is sewer movement between heavy buildings and connected by pavement. Just checking it, the sewer movement would take 7 minutes to go around 45m. I was surprised that it would take so long...

Has anyone used sewer movement during a QB? Was it successful?
According to the BFC devs it wasn't worth the development time. But the betatesters(?) were pushing for it. Probably a leftover of an ASL-rule. Could be fun sometimes in large city scenarios.
I built a demo once to experiment with & it is very much like the old Squad Leader rule....units go into the sewer & where / when they come out is unknown. Sometimes they come out where you sent them, sometimes they come out somewhere else, sometimes you never see them again.
That sounds like two good reasons to avoid using the sewers :)
Never used it. But I can forsee some city fights in which it would be very useful.....and I can think of some past occasions in which I would have benefited from giving it a go.

I suspect it would be of most use in getting a few metres through an interior wall between heavy buildings in a city block, where your boys trying to u se the road are getting shot down.
I'm playing two "To the Volga"...
Wondering if i might start using it to protect what squads i have left
I tried using Smoke rather then Arty on both Battles,
Worked in one,not the other...
So now i wonder if Sewer Movement might not be smart?
Any thoughts from anyone?

GoM