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Does anyone have any experience with "First Blitzkrieg?"

I've only started playing PzC recently, but I like the series very much. Just wondering if there is some positive feedback for First Blitz or if I should get more PzC titles.
TFB is a great game. It has much support here and its pretty much all I have been playing lately. I think I can speak for all its supporters here in that we are eagerly waiting for the next installment in the series and ultimately (when it appears) the holy grail - Barbarossa - cheers

PS HPS - please bring on the next game......
Check the archive forums and use the search feature for many threads from when the TFB first came out.

Dog Soldier
Thanks for the suggestion, Dog Soldier, I did the search.

Thanks also for your evaluation, Krak.

Reading through the previous threads, I see there's no command structure in Blitz like there is in the other PzC games and I wonder why not. There seem to be headquarters floating around, but they can influence any units within their command range. That kind of bothers me, it doesn't seem to be a reflection of reality that divisions are under the command of whatever HQ happens to be in their area of operations. Is that how it is, or is there something I don't know until I try the game?
Reading von-Manstein's "Lost Victories" gave me a useful insight into command units. Higher level command HQ's, corps and above, can be viewed as being a unit to which other units can be attached to create a formation. Rather than being viewed as an extension of a particular formation.

What constitutes a formation merely depends on which combat/support units which have been attached to a specific command HQ.

In WWII units could be attached and re-attached to different HQ's at a dizzying speed, sometimes in the space of only a few days.

In PzC, in which turns are only of the order of a few hours, then enforcing a command structure which can only be changed in a reasonable timescale (1/day) avoids possible problems with players freely re-attaching units to different HQ's.

In games with a larger scale, such as the First Blitzkrieg or TOAW (for which most games are designed at the divisional/day turn level), then as the turns are of the order of days then units re-attaching to HQ's on a turn to turn basis is not unwarranted. And the easiest way to implement this is not to enforce a command structures or at least allow free support of HQ's for whatever units happen to be in it's vicinity.

In effect, moving a unit into a HQ's sphere of influence is in effect re-attaching it to that HQ.
OK, I'll allow myself to be convinced by your points, I'll include this game in my next order. I'm sure it's an excellent simulation, everything else I got from HPS has been superb.
Now that TFB has been out for quite a while are there any more comments, pro or con?

I've been trying to decide which HPS game I'll get next and TFB interests me as something different from the typical PzC games (i.e., Kursk or Bulge).

TFB is probably going to go into my short list with Korsun, Tobruk, or Minsk.

Is there another game in the works like TFB?
I sure hope there is another game in the works and hopefully not too far away.
I know the East Front is in works.

But when out see that is another thing Big Grin

It certainly will be a must have! It is now also long since last
PZC. Perhaps something is brewing for Christmas :smoke: