07-04-2007, 09:39 AM
I am playing a game of NGP, the Total War 3.0 version, as NATO side. I have had NATO infantry using the "patrolling" function which was patched into the version of NGP that we are using for this variant.
However I am noticing that, despite having units on patrol, Soviet Spetznaz are still disrupting units in travel mode, sometimes right beside NATO infantry that has been in place and in patrol mode for several turns. The Soviet deception value is 5 hexes, so per the rules I am assuming the NATO patrolling disables the Spetznaz deception impact within those five hexes of the patrolling unit.
Has anyone else noticed this? Is the patrolling function somehow not working with Spetznaz in Modern Campaigns the way it should vs. Partisans? Are Spetznaz not considered Partisans for the purpose of the patrolling working? Is this as designed or is it something that needs to be fixed?
Thanks.
However I am noticing that, despite having units on patrol, Soviet Spetznaz are still disrupting units in travel mode, sometimes right beside NATO infantry that has been in place and in patrol mode for several turns. The Soviet deception value is 5 hexes, so per the rules I am assuming the NATO patrolling disables the Spetznaz deception impact within those five hexes of the patrolling unit.
Has anyone else noticed this? Is the patrolling function somehow not working with Spetznaz in Modern Campaigns the way it should vs. Partisans? Are Spetznaz not considered Partisans for the purpose of the patrolling working? Is this as designed or is it something that needs to be fixed?
Thanks.