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[Image: smok.jpg]
MORE SMOKE TESTS
(NO WIND)

PIC 1 - The weapons are firing smoke to their fronts on Turn 1 in still air (note weather panel reads 'Still') and the smoke clouds begin blossoming (arrowed) at around 35 seconds (note clock)
[Image: stil1.jpg]




PIC 2 -and by the end of the turn all the smoke has blossomed
[Image: stil2.jpg]





PIC 3 - On Turn 4 the 81 mortar smoke vanishes
[Image: stil3.jpg]





PIC 4 - On Turn 5 the 75 IG and PzIVH smoke vanishes
[Image: stil4.jpg]





PIC 5 - On Turn 7 the 105mm smoke vanishes
[Image: stil5.jpg]




PIC 6 - On Turn 8 the 150mm smoke vanishes
[Image: stil6.jpg]
SMOKE IN STRONG WIND


PIC 1 - At the end of Turn 1 the smoke is blossoming nicely (note the weather panel reads 'Strong wind')
[Image: win2.jpg]





PIC 2 - But during Turn 2 the 81, 75 and Pz smoke is quickly dipersed by the wind
[Image: win3.jpg]





PIC 3 - And during Turn 3 the 105 and 150 smoke is also dispersed
[Image: win4.jpg]


CONCLUSIONS - The stronger the wind, the less time smoke lasts.
The big 105 and 150 smoke lasts longer
Smoke does NOT drift with the wind
(Note the programs inbuilt random factor means the figures may vary from game to game)

Copper

Interesting info... especially regarding the smoke not drifting. Could have helped me out a few times on river crossings if the smoke had of drifted!!!