03-12-2007, 01:12 PM
Probably already been discussed, but as a relative newcomer to PzC thought I'd bring it up.
Has there ever been any talk of an Organization Movement Order, where one could give an HQ the command to move to a hex (call it an Assembly Area), and all its subordinate units would do so over more than one turn?
It wouldn' have to be super sophisticated. Allow only Regimental or Divisional HQs the order. Subordinate units stay in whatever mode they're in when it executes. Once set the command(s) only work once per turn when an "Activate Organization Move" is chosen, much like A/I Firing. It could use the same path finding algorythm used now. (And so yes, it might fail sometimes given too complex terrain.) No auto combat, avoidance, anything like that. Basically don't use it if moving to contact, only for those multi turn click fests that moving a foot division 100km involve.
And it's going to be real embarrassing if something like this already exists and I just haven't found it... :rolleyes:
Has there ever been any talk of an Organization Movement Order, where one could give an HQ the command to move to a hex (call it an Assembly Area), and all its subordinate units would do so over more than one turn?
It wouldn' have to be super sophisticated. Allow only Regimental or Divisional HQs the order. Subordinate units stay in whatever mode they're in when it executes. Once set the command(s) only work once per turn when an "Activate Organization Move" is chosen, much like A/I Firing. It could use the same path finding algorythm used now. (And so yes, it might fail sometimes given too complex terrain.) No auto combat, avoidance, anything like that. Basically don't use it if moving to contact, only for those multi turn click fests that moving a foot division 100km involve.
And it's going to be real embarrassing if something like this already exists and I just haven't found it... :rolleyes: