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A few things about the Matrix Campaign Series that I should probably have posted here :-

http://www.matrixgames.com/forums/tm.asp...=&#1356715

Any thoughts?

quote:
The ability to change AI behaviour (mission type) during the scenario would help AI games no end. First 10 turns could be Meeting engagement followed by delaying action for example.

I have two thoughts related to this.

1. For a wargame the Campaign Series was a very big budget game and (apart from Divided Ground) was very well made.
I assume the change of AI behaviour that I have listed above would have occured to the original developers so is there
a reason this was not made possible to scenario designers? (I don't really care about this as I usually make PBEM scenarios but I find it of interest nontheless)

2. I have never seen a post from an ex Talonsoft developer discussing the game. If I had taken part in the coding of this game I would be quite proud of it and would pop up from time to time to discuss the finer points - at least after a few beers. Where are they all? - what are they doing now? Something that keeps them too busy to ever pop back to see how their baby is getting on? That's bizzare to me.

Chris



Also a point that a change of AI behaviour could be driven by the points
total :-

"I like that - Point count for unit totals and alter mission type according to current point comparison - If human has 100 and ai 100 it would be meeting. human 50 ai 100 ai would shift to attack human 100 ai 50 ai goes over to defense =)"

----

"The scenario designer would have to decide at what point totals a new AI behavior would kick in (and it would be nice to either include or not include points for objectives - and also include or not include points for losses) Otherwise it could just be set to kick in on a certain turn."

Fixed units could also be used here. Turn 10 fixed units are released and the AI behaviour changes to ....

Chris




A fantastic idea, truly.

Take care and good luck
Jason Petho