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Full Version: Cheating in TOAW III: Policy Announcement
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There has been discussion of this before; see thread, "Anti-cheat features in TOAW III".

After additional playtesting, I can see no reason to question the accuracy of the anti-cheat warnings, and in particular, the notice of multiple reloads. Replaying of moves is prohibited by Rule 14 of the Rules of Engagement, and that's exactly what this is. Henceforth, those multiple reload messages will be taken as an indication of cheating, and if they are repeated, after an initial warning from your opponent, will cause you to forfeit the game.

I am sorry that this is necessary, but I am not sorry that we outlaw cheating; it is extremely harmful to our gaming community. TOAW III has been painstakingly developed to make these practices discoverable and therefore, obsolete. Quit cheating, or move to a different ladder.
sorry to double the post but i think this IS important

i'm playing Kursk against jeremy schwehn, i'm Russians, and he's Germans, i sent him a turn yesterday, or two days ago and this is his email that i got today:

"Martin,

Nice pic. I did receive a 'opponent reloaded' window when I loaded your turn. I don't know whether this was an error or what...

Cheers!
Jeremy"

the problem is that i didn't cheat - i loaded the game the day i got the file, looked at the situation on the front, saved, quit, and the next day i reloded and finished the turn

this clearly shows that the TOAW anti-cheating features suck a bit, and it's not true what you say about testing and checking them that everything is OK

something definitely is not right
Well that reloading message was a bit frustrating. When i played first TOAW 3, I believe that i replayed a turn a half dozen times. :-)

I played that game at my work and because of nature of my job, I'm briefing pilots, I'm forced to save turn sometimes if pilots are entering every few minutes. Damn game would crash then (well i though that at time). I thought that it was error in software so i usually played turn again and again and again... Then when i finished my turn the game would crash again. Again i was convinced that is was software error, a kind of ˝blue screen˝, so again i replayed turn. I cursed authors of toaw 3 because of that ˝instability˝ of game and it continous crashing, because sometimes i had similar problems of instability with Toaw:CoW on win XP.

Then i realized that it was anticheat feature. Game is very, very stable, but that ant cheat feature can be frustrating, well in the beggining, but when a person get used to it it is ok and useful. You can see if your oponets is reloading game over and over again in order to achieve result he wanted.

That forced me to play longer scenario at home where i had all the time in the world, well when my girlfriend is on the work and i'm alone, and only shorter at work. :-)


I just wanted to chime in that I can vouch that Heinrici is totally above-board, as are all my opps, and I might suggest that players who may be concerned about the TOAW3 messages of reloads discuss it diplomatically before jumping to possibly wrong conclusions.

I'd wager that 99% are just instances of opening a move and saving for later as time permits. I'd also wager that the vast majority of us here can't always devote the time a move takes, and honestly save to re-open just as a matter of we play when we can.

Ideally, I think more detailed "re-opened" messages would go a long way to allaying fears of dishonesty.....something along the lines of, "Your opponent reloaded the game one time before moving units" or, "Your opponent reloaded the game 2 times: (1) before moving units, (2) save and reload detected after resolving combats, units moved again following combats" or something like that. Of course that's a beer dream :-)

Of course, if I received the msg "your opp reloaded the game 17 times" then I might raise an eyebrow.....but, my philosophy is, if someone wishes to do that (indeed, if someone NEEDED to do that against humble me to gain an advantage) I personally would regard it as a complement to my gaming skillz, and welcome the additional challenge to winning.

Just my two pfennigs.

Cheers!

cheers



What about huge games that take hours 2-3 to take a turn like Campaign in Russia? I have to save turns because I cannot finish a turn at times in one sitting. Coming back to a saved turn should be identified as not reloading a turn but as continuing a turn. Also, another issue but it does not happen very often is when either you are middle of downloading a turn and lose your internet connection and or your computer crashes? I hope these can be identified as not taking a turn over.
Panzer General said: What about huge games that take hours 2-3 to take a turn like Campaign in Russia? I have to save turns because I cannot finish a turn at times in one sitting. Coming back to a saved turn should be identified as not reloading a turn but as continuing a turn.

There is no problem with saving a move and coming back to it later; that doesn't show up as a "reload"; you can do it as many times as you need to. You just can't go back to a move, that is older than (prior to) the last one you saved, nor can you truncate a move (by shutting down your computer without saving), and then go back to a saved move.

An interrupted download shouldn't be a problem; the anti-cheat feature doesn't kick in until you actually load the move.
There is in my opinion a very serious bug.
Try to make like that : board helicopters any airmobile unit,fix it over any enemy unit and then click left mouse pad.
All enemy units schould appear,You can check them by unit report,move,dig in or even disband them !!!
Thanks Bartek, I just verified that, and I'll report it.
Currahee Wrote:Thanks Bartek, I just verified that, and I'll report it.
It will be fixed in the next upgrade.
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