MP TRAIN STATION

Date: September, 1944
Map Size: Medium
Time: Day
Weather: Overcast
Ground Conditions: Damp
Game Length: 22 Turns
Type: Meeting Engagement

This scenario takes place in northeast France, as the Allies make their way toward Germany. The primary objective is a train station, situated in a remote industrial community. Secondary objectives include a factory, a farm, an estate, and a church.

This scenario is especially designed for multiplayers. The German and the Allied forces are balanced and well matched for two human players. (If playing this scenario alone, the AI side should be given at least a +25% bonus.) The map is designed so that neither side has a clear advantage over the other. The objectives can be reached through numerous routes, directly or indirectly. Thus, the scenario can be won in a variety of ways by either side, and re-play value is high.

GERMAN FORCES

(1) PzGrenadier Company, including...
    (1) Company HQ
    (3) Platoon Leaders
    (9) PzGrenadier Squads
    (3) MG42 Medium Machinegun Teams
(1) SS PzGrenadier Platoon, including...
    (1) Platoon Leader *
    (3) PzGrenadier Squads *
    (1) MG42 Medium Machinegun Team *
(2) 81mm Mortar Artillery Spotters
(2) SPW 251/1 Halftracks (Troop Transports)
(2) Trucks
(2) Kubelwagons
(1) 75mm Infantry Field Gun
(1) 50mm Pak38 Anti-Tank Gun
(2) Gun Tractors
(1) PSW/3 Heavy Armored Car *
(1) Puma Armored Scout Car

Beginning turn 7, the German's 1st wave of reinforcements have a 35% chance for arriving, from the northeast edge of the map. These will include...

(1) SS PzGrenadier Platoon, including...
    (1) Platoon Leader *
    (3) PzGrenadier Squads *
    (1) MG42 Medium Machinegun Team *
(1) StuH42 Assault Howitzer Tank *

Beginning turn 8, the German's 2nd wave of reinforcements have a 50% chance for arriving, also from the northeast edge of the map. These will include...

(1) Panzer IV-H Medium Tank *
(1) Panzer IV-H Medium Tank

* Denotes veteran units.
** Denotes crack units.

ALLIED FORCES

(1) American Rifle Company, including...
    (1) Company HQ
    (3) Platoon Leaders
    (9) Rifle Squads
    (2) Bazooka Teams
    (2) .30 cal. Medium Machinegun Teams
    (1) .50 cal. Heavy Machinegun Team
(1) American Airborne Platoon, including...
    (1) Platoon Leader *
    (3) Paratrooper Squads *
    (1) .30 cal. Medium Machinegun Team *
    (1) Bazooka Team *
(2) 81mm Mortar Artillery Spotters
(3) M3A1 Halftracks (Troop Transports)
(3) Trucks
(3) Jeeps
(1) 67mm Anti-Tank Gun
(1) 40mm Bofors AA Gun
(1) M5A1 Stuart Light Tank
(1) M8 Greyhound Armored Scout Car

Beginning turn 7, the Allies' 1st wave of reinforcements have a 40% chance for arriving, near the south edge of the map. These will include...

(1) American Airborne Platoon, including...
    (1) Platoon Leader *
    (3) Paratrooper Squads *
    (1) .30 cal. Medium Machinegun Team *
    (1) Bazooka Team *

Beginning turn 10, the Allies' 2nd wave of reinforcements have a 55% chance for arriving, from the southwest edge of the map. These will include...

(2) M4A3 Sherman Medium Tanks
(1) M5A1 Stuart Light Tank
