MP SCORCHED FIELDS

Date: September, 1944
Map Size: Medium
Time: Day
Weather: Clear
Ground Conditions: Dry
Game Length: 24 Turns
Type: Meeting Engagement

This scenario takes place near South Caen. This scenario is specially designed for multiplayers. The German and the Allied forces are well balanced and ideally matched for two human players. (If playing this scenario alone, the AI side should be given at least a +25% bonus.) The map is designed so that neither side has a clear advantage over the other. The objectives can be reached through numerous routes, directly or indirectly. Thus, the scenario can be won in a variety of ways by either side, and re-play value is high.

GERMAN FORCES

(1) PzGrenadier Company, including...
    (1) Company HQ
    (3) Platoon Leaders
    (9) Motorized Infantry Squads
    (3) MG42 Heavy Machinegun Teams
(1) SS Pioneer Platoon, including...
    (1) Platoon Leader *
    (3) Pioneer Squads *
    (2) Flamethrower Teams *
(1) 81mm Mortar Artillery Spotter
(1) 105mm Artillery Spotter
(2) SPW 251/1 Halftracks (Troop Transports)
(4) Trucks
(2) Kubelwagons
(1) Pz V-G Panther Medium-Heavy Tank *
(1) Pz IV-H Medium Tank *
(2) Pz IV-H Medium Tanks
(1) PSW 234/2 Puma Armored Car *

Beginning turn 10, the German's 1st wave of reinforcements have a 50% chance for arriving, at the north side the map. These will include...

(1) Fallschirmjager (Airborne) Platoon, including...
    (1) Platoon Leader *
    (3) Fallschirmjager Squads *
    (1) Panzerschreck Team *
(1) Airborne Pioneer Platoon, including...
    (1) Platoon Leader *
    (3) Pioneer Squads *
    (1) Flamethrower Team *

Beginning turn 12, the German's 2nd wave of reinforcements have a 65% chance for arriving, from the north edge of the map. These will include...

(1) Pz V-G Panther Medium-Havy Tank *
(1) Pz IV-H Medium Tank
(1) StuH42 Assault Howitzer Tank

* Denotes veteran units.

ALLIED FORCES

(1) British Rifle Company, including...
    (1) Company HQ
    (3) Platoon Leaders
    (9) Rifle Squads
    (3) PIAT Teams
(2) Vickers Heavy Machinegun Teams *
(1) British Paratrooper Platoon, including...
    (1) Platoon Leader *
    (3) Airborne Squads *
    (1) PIAT Team *
(1) 3-Inch Mortar Artillery Spotter
(1) 4.5-Inch Artillery Spotter
(3) M5A1 Halftracks (Troop Transports)
(2) Jeeps
(1) Sherman VC Firefly Medium-Heavy Tank *
(2) Sherman III Medium Tanks
(2) Cromwell VI Close Support Tanks
(1) Wolverine Tank Destroyer *
(1) Daimler Armored Scout Car

Beginning turn 10, the Allies' 1st wave of reinforcements have a 50% chance for arriving, at the south side of the map. These will include...

(1) British Paratrooper Platoon, including...
    (1) Platoon Leader *
    (3) Airborne Squads *
    (1) PIAT Team *
(1) British Pioneer Platoon, including...
    (1) Platoon Leader *
    (2) Engineer Squads *
    (1) Flamethrower Team *

Beginning turn 12, the Allies' 2nd wave of reinforcements have a 65% chance for arriving, from the south edge of the map. These will include...

(1) Sherman VC Firefly Medium-Heavy Tank *
(2) Sherman III Medium Tanks
