MP BRIDGES CAPTURE

Date: March, 1945
Map Size: Medium
Time: Day
Weather: Overcast
Ground Conditions: Dry
Game Length: 24 Turns
Type: Meeting Engagement

This scenario takes place in Luxembourg, as the Allies make their way toward Germany. This scenario is especially designed for multiplayers. The German and the Allied forces are balanced and well matched for two human players. (If playing this scenario alone, the AI side should be given at least a +25% bonus.) The map is designed so that neither side has a clear advantage over the other. The objectives can be reached through numerous routes, directly or indirectly. Thus, the scenario can be won in a variety of ways by either side, and re-play value is high.

GERMAN FORCES

(1) PzGrenadier Company, including...
    (1) Company HQ
    (2) Platoon Leaders
    (6) PzGrenadier Squads
    (2) MG42 Medium Machinegun Teams
(1) 81mm Mortar Artillery Spotter *
(1) 81mm Mortar Artillery Spotter
(2) Panzerschreck Anti-Tank Teams *
(3) SPW 251/1 Halftracks (Troop Transports)
(2) Kubelwagons
(1) Pz V-G Panther Medium Tank *
(1) Pz IV-H Medium Tank *
(2) Pz IV-H Medium Tanks

Beginning turn 8, the German's 1st wave of reinforcements have a 35% chance for arriving, from the northeast edge of the map. These will include...

(1) SS Pioneer Platoon, including...
    (1) Platoon Leader *
    (3) PzGrenadier Squads *
    (2) Flamethrower Teams *
    (1) MG42 Medium Machinegun Team **
    (1) MG42 Medium Machinegun Team *
(3) SPW 251/1 Halftracks (Troop Transports)
(2) Kubelwagons

Beginning turn 10, the German's 2nd wave of reinforcements have a 50% chance for arriving, from the east edge of the maps. These will include...

(1) Pz V-G Panther Medium Tank *
(1) Pz V-G Panther Medium Tank
(1) StuH42 Assault Howitzer Tank *

* Denotes veteran units.
** Denotes crack units.

ALLIED FORCES

(1) American Rifle Company, including...
    (1) Company HQ
    (2) Platoon Leaders
    (6) Rifle Squads
    (2) Bazooka Teams
    (2) .30 cal. Medium Machinegun Teams
    (2) .50 cal. Heavy Machinegun Team *
(2) 81mm Mortar Artillery Spotters
(6) M3A1 Halftracks (Troop Transports)
(2) Jeeps
(1) M4A3(76) Easy-Eight Medium Tank *
(2) M4A3 Sherman Medium Tanks
(1) M18 Hellcat Tank Destroyer *
(2) M8 Greyhound Armored Scout Cars

Beginning turn 8 the Allies' 1st wave of reinforcements have a 35% chance for arriving, from the southwest edge of the map. These will include...

(1) American Airborne Platoon, including...
    (1) Platoon Leader *
    (3) Paratrooper Squads *
    (2) .30 cal. Medium Machinegun Teams *
    (1) Bazooka Team **
    (1) Bazooka Team *

Beginning turn 10, the Allies' 2nd wave of reinforcements have a 50% chance for arriving, from the south edge of the map. These will include...

(1) M4A3 Sherman Medium Tank *
(1) M4A3 Sherman Medium Tank
(1) M18 Hellcat Tank Destroyer
(1) M4A3(105) Close Support Tank