THE BUNKER by J Alexander -- jalex@algernonsdilemma.com

Scenario designed: March-April 2003
Playtested: April 2003

Two versions included in zip.  The 007Jim.scn is for when the human player is the
Allies.  The 007JimGerman.scn is for when the human player is the Germans.  For 
multiplayer games, it's recommended the 007Jim.scn is utilized.

OBJECT: The German High Command has secured itself with a heavy-defended bunker at
the center of the map, surrounded by a series of deep-water moats.  The Anglo-American
forces must take (and hold onto) the bunker to win!  The Germans have several SS Panzer
divisions guarding the bunker.

NOTE:  I play-tested this scenario as the Allies and had secured the bunker by around
turn 24 or 25.  However, I was repeated knocked out of the bunker on each successive
turn.  The trick is in being able to HOLD the bunker until the end of the game, as all
of major VICTORY POINTS are contained in that one hex.